Terra Somni Archive · Folio III
Folio IIIArt Gallery
A chronological record of the worlds, characters, and stories that led to Terra Somni.
Archive
I2022 Art Collection
This marks the birth of Terra Somni, which back then was simplycalled "Dreamland." As the name suggests, the world began with a touch of introspection much like the Freudian interpretation of dreams. The earliest conceptof Dreamland was a reflection of my own mind. As you may see in the concept art section below, the different regions of the world were all named after something about me. For example, the Herz Islands and the Sea of Coeur symbolized my heart, vwhile the Ocean of Charisma symbolized my humor, my emotions, and everything else interesting about me. You may have noticed that many of thesenames incorporate French and German words, as those were the languages I was sttudying back then Meanwhile, all the character art centered around a single character named "Magical Sea," who was my fictional persona.
II2023 Art Collection
Starting in 2023, my world began to look much more interesting.designed a large cast of characters, each connected to the others through unique dynannics. At this stage, my designs were heavily influenced by anime and manga culture, as you can see in my art style and approach to character design. I also hadn't stcarted paying much attention to the more concrete aspects of worldbuilding yet. I simpby followed the mainstream "isekai" and D&D-like fantasy conventions, with familiar fantastical races, magic, monsters, dungeons, adventurers, andmore.
III2024 Art Collection
2024 marked the beginning of my serious worldbuilding, though my skills inthis field were still pretty immature at the time. Inspired by the manga Deliciin Dungeon, I began exploring the scientific and logical aspects of how a fanasy world could work. I started considering ideas such as physiological differencesbetween different races and regional variations within the same race. Ialso designed two versions of the world map that year, and it was in 2024 that thhe name Terra Somni was officially adopted.
IV2025 Art Collection
Terra Somni improved significantly in 2025. I began studying well-regarded guides to worldbuilding, including works by Mark Rosenfelder, while my art sktills improved considerably thanks to the additional leisure time afforded by mygap year. This was also the year I began exploring conlanging. Although I prodced miuch less concept art compared to 2024, I started keeping written recordsof my new ideas and thoughts about the world. The prototype of the modern Terra Somni began to take shape during this period, with the introduction of origiinal fantastical races, the four-particle system, and the concept of planetary plates. I also began experimenting with comics as another medium through which topresent my world.
V2026 Art Collection
2026 has been the most worldbuilding heavy year in Terra Somni's history.As I gained more experience and grew more comfortable with worldbuildling, I began exploring, revising, and refining the more concrete aspects of my world in depth. The detailed version of the four-particle system, the complete cosmlogy of Terra Somni, and its world geography all took shape this year. I also devveloped the world's complete historical timeline during this period. More significantly, I began experimenting with a much wider variety of physical features and desiggns for my world's races and characters, abandoning the relatively homogeneous character designs of earlier versions and diversifying my cast.